Basically, Bandai has experimented with including LED lighting with some of their kits in the past, usually by providing the parts and making electrical connections with screws or crimp-beads. In the last few years they've adopted a much simpler approach: lightable kits include space for their "LED unit", a self-contained package (19mm wide, 8mm tall cylinder) containing a LED, a battery, and a power switch, and clear light piping is used to guide the light from the LED unit to where it is to be seen.
I've generally had mixed feelings about this approach, I usually prefer to just put LEDs exactly where light is supposed to appear and run wires through the model. Light piping means more opportunities for light leaks, and potentially more compromises in the design of the model... But if nothing else I've become interested in exploiting the potential of the LED unit cavities that are becoming common on new Gundam kits, as a place to keep batteries and circuits. Plus more generally I've been wanting to design a small microcontroller board with a battery holder on it anyway (seriously, it's like the only compact battery holders out there have to be mounted to a PCB.) So I've been working on creating my own LED unit.
There's a few basic problems with Bandai's LED units... I can't solve all of 'em but the ones that bug me most are:
- Poor quality switches: The power switches are unreliable and so sometimes I gotta tap 'em or something to get them to work. But a lot of kits at least provide access to the switch even when the LED unit is sealed inside the model.
- Small batteries: Although the LED unit is an 18mm cylinder, it uses rather small batteries: two LR41 cells, about 5mm in diameter.
- Limited color selection: So far the kits that use the LED units have needed red, green, yellow, and pink LED units, but at present only the green ones are commonly available. I've worked around this in the past by cracking LED units open and soldering on a different LED.
- Cost: They're not too expensive... In Japan. About $5 each. In the US they're around twice as much.
- Activation via Hall Effect (magnet) sensor - So no need to physically access the LED unit to turn it on...
- 18mm diameter PCB with a battery clip for a 16mm coin cell. Also gonna use a voltage booster so I can bleed the coin cell dry
- RGB LED (they're pretty cheap these days! And great for replicating lots of uncommon colors)
- Cheaper (for me at least) than a Bandai LED unit, and with greater capabilities.
I'm using kicad for the design: it's got a 3-D feature, so I used it to help visualize the board I'm designing:
There are still some issues I need to work out with the design: There are traces and pads close to the edges of the board, and I think the PCB fabrication service might reject the design as a result... Also the pushbuttons are too close to the edge... I don't want them getting mashed against the side of the LED unit cavity. I've reworked the design several times already and there's always something that needs correcting. I really wish I had it sorted already so I could order a few prototypes and try 'em out.
In smallish quantities, the cost for me is about $8 for the USB version and $5 for the non-USB version. Less in higher quantities obviously. I'm planning to make the two versions work together: there's a pair of data lines set aside for communicating between LED units: when these are tied together on multiple LED units they'll form a little network so they can do things like activate/deactivate together and pass instructions to one another. It's a bit overkill, having one microcontroller per LED just for that, but going that route could make it very easy for people... But not -too- easy I guess, since there's still soldering involved.
Anyway, that's what I've been up to lately.