Very good, free 3D modeler software

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GAG-E
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Post by GAG-E »

Hey, does wings3d support .stl files?









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kitty
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Post by kitty »

I use Lightwave 8.5, maya 2008 and autodesk 3d studio max 9.
But recently i have become interested in Blender, because it is opensource and free software.
I'm having a problem with that program though, for some reason i cannot import or export LWO files, although that option is available in program.
And it seems the import/export funtions are not documented anywhere.
You should visit their website www.blender.org and see what you can do for free.
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Post by Magnatude »

GAG-E wrote:Hey, does wings3d support .stl files?

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Caligari Truespace 7.6 is now free (formerly a $700+ program)
just go to www.caligari.com and download a copy.

Truespace exports to .stl
treker2557
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Post by treker2557 »

I'm interested in making an attempt in prototyping a model in a CAD program and then have it sent out to a company to produce a master either by 3D printing or rapid prototyping. I was wondering what program I should get? Any good advice? I read that some people use Blender 3D with some CAD tool add on.
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Post by ajmadison »

Before spending any money, try using google's Sketchup. You can rough out what you want there. And if you don't mind entering individual dimensions for each component, its still pretty good.

However, if you have some very specific 3 view drawings you want to replicate exactly, Sketchup is not the cheapest solution for that, because you'll need to purchase the pro version, and that is very pricey for what you get. For example, I have photographs of an under-researched portion of a Star Trek ship. I merely imported the picture into Turbocad (not necessarily a recommendation by the way) and I can draw off the picture. You can't do that with the base version of Sketchup. But its a cheap way to get started tho.
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Post by macfrank »

treker2557 wrote:I'm interested in making an attempt in prototyping a model in a CAD program and then have it sent out to a company to produce a master either by 3D printing or rapid prototyping. I was wondering what program I should get? Any good advice? I read that some people use Blender 3D with some CAD tool add on.
The .stl (stereolithography) file format is the standard for 3D printing, (although there are companies that will take other file formats).

The only advantage to Blender is that it's free; the interface is bizarre and irrational and the program has a brutal learning curve. What is your time & frustration level worth?

Rhino 3D is expensive, but by the time you figure out how to save a file in Blender, you'll probably have a simple 3D design ready to print in Rhino. Rhino has a steep educational discount, so if you may find a college or university extension course that can qualify you for the discount.


I would not recommend Sketchup, either. While it's easy to draw boxes, etc. in Sketchup, getting a dimensionally correct (and connected) complex object is very difficult. Also, their STL export is primitive (through a plug-in) and mesh repair options are also primitive. Again, what's your time & frustration worth? You can use Sketchup or Blender, but give up in frustration long before you even have a simple printable object.

Once you have the STL file of your design, you'll need to verify that it is printable. Minimagics will load up your STL file and tell you if your object is printable; if it's OK, you're ready to print. If there are errors, it'll highlight them but will only give you the most basic indication of what the errors are; to fix them, they want $8K+.

Netfabb Studio basic runs the same checks, but the errors are better described and the free version has some simple mesh repair tools that may be enough to make the object printable.

Once you have a good STL file, you're still not in the clear, because your results will depend on the resolution & limitations of the printer you choose. You also want to learn how to minimize the volume of your object (a solid object = lots of expensive material) while not having walls that are too thin to print properly.
treker2557
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Post by treker2557 »

Thanks for all the help. I have a friend that uses autoCAD for work and she was interested in what other people use for their 3D rendering. I'll check into Rhino 3D and probably purchase it at the student pricing. Thanks again.
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Re: Very good, free 3D modeler software

Post by Kekker »

Giving this a bump - are there any newer modeling software options out there? I just got an Ender 3 printer as an early present (Thanks, Mrs. Kekker!), and would like to get started on doing some of my own design work.

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Post by Stu Pidasso »

macfrank wrote: Mon Mar 15, 2010 9:09 am I would not recommend Sketchup, either. While it's easy to draw boxes, etc. in Sketchup, getting a dimensionally correct (and connected) complex object is very difficult. Also, their STL export is primitive (through a plug-in) and mesh repair options are also primitive. Again, what's your time & frustration worth? You can use Sketchup or Blender, but give up in frustration long before you even have a simple printable object.
I have to disagree slightly with you here. Nicholas does all of my masters in SketchUp, including my big medical frigate. If you want to talk about complex and difficult shapes, the medical frigate is at the top of that list. All I can recommend to the original poster is that he downloads different free versions, and go with what works best for him, as we all have different learning styles.
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Re: Very good, free 3D modeler software

Post by Zubie »

Given that many of the comments on Blender's are over 8 years old, I think it bears mentioning that the Blender interface has changed quite a bit and is not so "key-sequence" dependent as it used to be, although learning key sequences is helpful and necessary at times. I don't think I would necessarily recommend it for people trying to create objects for 3d printing, but if you are planning to work from cardstock or plastic card, it is quite useful. Sure, there's a learning curve, but for making basic foldable shapes, all you really need to work with is meshes of relatively low poly count. Understand creating simple meshes, object relationships, and perhaps get a handle on boolean ops coupled with some nice image editing software like Gimp and you're pretty much done. The current version of Blender comes with the paper model "unfold" script installed as a plugin (export-paper-model). And it is free. Personally I found it easier to use than Sketch-up which relies a lot on the mouse for controlling the shapes and viewport (it's always awkward to use a fundamentally 2d input device to manipulate 3d space)

3d printing is another animal, so there may be better options out there for that purpose.
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Zubie
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Re: Very good, free 3D modeler software

Post by Zubie »

Since this is the permanent thread, I figure I should post this here (I've don it before, but it's disappeared). Some time ago I was at a maker meeting and someone highly recommended "SolveSpace" as a free 3d parametric modeling software. He demonstrated how he had used it to custom design some gears for his printer. It was also free and had many of the features of commercial systems. I haven't used it myself but given that it is free, people may want to try it out and see if it works for them.

http://solvespace.com/index.pl
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Ramsayman
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Re: Very good, free 3D modeler software

Post by Ramsayman »

I'll be checking those out, thank you!
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Re: Very good, free 3D modeler software

Post by zaphod »

Do we know if there are updated versions of the above software for windows 10 or 11?
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