Shooting Star — My contest entry that never was...
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Shooting Star — My contest entry that never was...
I finally managed to document the build for the model I started for the Starfighters Contest. While I did finally finish the model, it was too late both for the SSM contest and for Wonderfest (and there was a major finishing flaw that occurred while racing to finish at the last minute, so it will never enter any other competitions).
I've finally gotten around to putting together all the pictures I took. Hope you all enjoy it:
http://www.karimnassar.com/makery/scale ... oting-star
I've finally gotten around to putting together all the pictures I took. Hope you all enjoy it:
http://www.karimnassar.com/makery/scale ... oting-star
Last edited by karim on Sun Feb 26, 2012 7:43 pm, edited 1 time in total.
Karim, that is one of the most elegant, simple and comvincing 'space
fighters' I have ever seen. Well done, sir, well done. If you do get around to
reprising the design in a larger scale, the only suggestion I'd make would be to
add a cockpit. The missile bay and the open laser and sensor hatches are
great, but I don't see anything that really gives it a strong sense of scale.
Just sayin'.
I hope you'll be submitting some of the finished shots to the gallery.
fighters' I have ever seen. Well done, sir, well done. If you do get around to
reprising the design in a larger scale, the only suggestion I'd make would be to
add a cockpit. The missile bay and the open laser and sensor hatches are
great, but I don't see anything that really gives it a strong sense of scale.
Just sayin'.
I hope you'll be submitting some of the finished shots to the gallery.
"Semper fiendish"-Wen Yo
Thanks Dr. Yo. Your comments are much appreciated, as that's exactly what I was going for.
I really struggled with the cockpit notion, as I definitively don't want a canopy... I briefly considered building it as a pre-launch scene, with the cockpit open and a pilot climbing in, but I wanted to show the maneuvering boom extended and sensor and weapons hatches open.
I think that if I rebuild this in a larger scale, I might depict it in a maintenance diorama, with all hatches open, and mechanics working on the engines or something. I could then have a large stack of Shooting Stars as a backdrop... sort of like a stack of cargo containers which was the initial inspiration for the design.
I really struggled with the cockpit notion, as I definitively don't want a canopy... I briefly considered building it as a pre-launch scene, with the cockpit open and a pilot climbing in, but I wanted to show the maneuvering boom extended and sensor and weapons hatches open.
I think that if I rebuild this in a larger scale, I might depict it in a maintenance diorama, with all hatches open, and mechanics working on the engines or something. I could then have a large stack of Shooting Stars as a backdrop... sort of like a stack of cargo containers which was the initial inspiration for the design.
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Karim
I liked it, and I thought it well-designed for a completely airless battlefield. (The space opera nut in me immediately wondered about the fate of one sent spiraling into an atmosphere, but that's neither here nor there.)
I laughed (with delight, not derision) at the comment about having fighters sitting around on a flat field wasting space. Stacking them certainly does make more sense--but doesn't that increase the amount of time that it takes for maintenance and 'ground' crews to perform repair work on the things? Gotta crane it out of its squarish 'hangar', lug it over to the field, work on it, lug it back, carefully reinsert it into the takeoff tube--doesn't that negate a lot of the benefit of not having a 'vast internal landing field' to keep the fighters in?
In any case, I loved the design, and was sorry it didn't make it done in time for the contest. I'd've voted for it.
Davey
I liked it, and I thought it well-designed for a completely airless battlefield. (The space opera nut in me immediately wondered about the fate of one sent spiraling into an atmosphere, but that's neither here nor there.)
I laughed (with delight, not derision) at the comment about having fighters sitting around on a flat field wasting space. Stacking them certainly does make more sense--but doesn't that increase the amount of time that it takes for maintenance and 'ground' crews to perform repair work on the things? Gotta crane it out of its squarish 'hangar', lug it over to the field, work on it, lug it back, carefully reinsert it into the takeoff tube--doesn't that negate a lot of the benefit of not having a 'vast internal landing field' to keep the fighters in?
In any case, I loved the design, and was sorry it didn't make it done in time for the contest. I'd've voted for it.
Davey
Great looking build!
Could certainly picture that in real space.
Could certainly picture that in real space.
Kev
~ ~ ~
http://www.scififantmodmadrealm.com/RecastFAQ.html
if it's Star Wars, I'm in!
My little piece of the web
~ ~ ~
http://www.scififantmodmadrealm.com/RecastFAQ.html
if it's Star Wars, I'm in!
My little piece of the web
- southwestforests
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In the time-honored way of saying it, "That'll fly!"
I'm glad you know what you are talking about! I haven't a clue.karim wrote:Pure CSS Glossy Button (with a "Sliding Doors" fallback)
... The typical solution to this problem is a sliding doors approach.
"There are a thousand things that can happen when you go light a rocket engine, and only one of them is good."
Tom Mueller of SpaceX, in Air and Space, Jan. 2011
Tom Mueller of SpaceX, in Air and Space, Jan. 2011
- Mr. Badwrench
- Posts: 9587
- Joined: Fri Jul 12, 2002 6:31 pm
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Thanks guys! It feels really good to actually finish a model for once and get good feedback. Something I'd love to explore in the future is extending this design philosophy and aesthetic to a small universe of related craft, a' la MaK.
Kenny: I had it at WF last year... I might bring it again if people want to look at it up close... but it will never enter a contest... it has a pretty nasty finishing flaw.
homyakchik: It's true that maintenance/logistics of this approach would make for some heavy-weight (no pun intended) process, but I look at it this way: These ships are mass-produced, and get stored in a very compact way, so a carrier can carry lots of spares. If one breaks down, it gets shunted over to a maintenance bay, and a different one gets used. Far from being the domain of "Hotshots" these craft are mass-produced and somewhat expendable. I figure that 90% of the time, the ships are either stored, or operating. Moving/storing/packing/unpacking large containers is a fairly well solved problem in the warehousing sector. And the image of one of these helplessly tumbling into atmosphere is where I came up with the name Ultimately, that scenario is fairly unlikely, tho, as the principle of space warfare that underlies the design philosophy of this craft is: "If you can see it, you can kill it."
southwestforests: Thanks for the comments. Is it the general topic of CSS, or more specifically "Sliding Doors" that stumped you? I'm happy to provide more info if you're interested
Kenny: I had it at WF last year... I might bring it again if people want to look at it up close... but it will never enter a contest... it has a pretty nasty finishing flaw.
homyakchik: It's true that maintenance/logistics of this approach would make for some heavy-weight (no pun intended) process, but I look at it this way: These ships are mass-produced, and get stored in a very compact way, so a carrier can carry lots of spares. If one breaks down, it gets shunted over to a maintenance bay, and a different one gets used. Far from being the domain of "Hotshots" these craft are mass-produced and somewhat expendable. I figure that 90% of the time, the ships are either stored, or operating. Moving/storing/packing/unpacking large containers is a fairly well solved problem in the warehousing sector. And the image of one of these helplessly tumbling into atmosphere is where I came up with the name Ultimately, that scenario is fairly unlikely, tho, as the principle of space warfare that underlies the design philosophy of this craft is: "If you can see it, you can kill it."
southwestforests: Thanks for the comments. Is it the general topic of CSS, or more specifically "Sliding Doors" that stumped you? I'm happy to provide more info if you're interested
I've pretty much reached my frustration tipping point with this model. There's only so many times I can strip down a paint-job and repaint, especially since painting is my least-favorite part of a build.Kylwell wrote:So fix the flaw and bring it.
Looks very interesting.
I still love the subject, but I don't think I'll ever address this particular model of it again.
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Just got a look at this, today. LOVE the double hulled idea. Definitely adds believability to the finished build. You've achieved the illusion of additional depth, and functionality to your design. Everything tucks away neatly, and your hatch extension and retraction linkages are present. Just amazingly awesome! Karim, you do fantastic work. Your attention to detail astounds me. I'd say you are definitely in the league of Randy Cooper, Albert Wong, and Lasse Henning. Each one of these gentlemen excels at what he does uniquely...and all of them are fantastic scratch builders. I don't think any of them have built a craft with the "double walled" look. This design was exceptionally well thought out. I look forward to seeing more uniquely inspired designs on your site. Thank you for sharing... and please share your future projects as well.
Respectfully, Scratch
Respectfully, Scratch
"Take away money...privelage,power, and position from an honorable man...and he's still got his honor. For an honorable man, that's enough."