I hope you can help guide me through this project.
I’ll start at the beginning. I’m a huge Star Trek fan and have been watching everything for a long time. As a young boy I got my hands on an Enterprise-D and started painting it. Then I also bought a Klingon Bird of Prey. Then life got in the way and the projects got shelved for decades. Last summer I decided to start (or finish) the Bird of Prey. I finished last December and had to decide what to do next. My wife decided for me by buying the Enterprise-E. After looking at the decals and such it wasn’t as detailed as the D and the Bird of Prey. So I went online to see what I could do to improve it. What beauty I saw.

So, now I’m here and I decided to take this project to the next level. I’ll be using an Aztec design and using the airbrush more. But first of all I need your help/advice.
I’m going to light this project. I used to be an electrician in the 90s so I’m used to the formulas, LEDs and such. I also have knowledge of different programming languages.
But here’s the first piece of advice I need. What do I use to program all lights? I’m planning on having the following:
- interior lights (on/off)
- navigation lights (blinking)
- impulse engine lights (on/off)
- Bussard collectors (strobing)
- Warp nacelles (on/off)
I’ve seen tenacontrols but they don’t have what I want. Arduino is a possible option but I need advice which component I need.
Other questions I have at the moment:
1) Should I drill out all my windows first or paint the inside first? Or doesn’t that matter.
2) How many layers should I use on the inside? I’ve seen 2 layers of black and the 2 layers of white.
3) What paint should I use. I’ve seen people use spray cans, but should I be aware of particular contents of a can that could do something with the plastic?
I’d love to hear all your advice. I’m very willing to study.
Kind regards,
Morningstar
P.s. I live in the Netherlands so ordering from American stores and such will be expensive. I can’t get my hands on any paragrafix or tenacontrols easily.