Here's the ship if you have no idea what I'm talking about: http://i.imgur.com/MapjBih.png
I'm just throwing ideas around on how to build this and the only part that would give me trouble is the main fuselage. I don't have vacuuforming equipment so I would probably have to go with the bulkhead and skin method. The thing I see a problem with is that the fuselage is curved in two directions, forward-backward, and side to side. Any tips on the best way to go about it? I'm thinking of anywhere between an 18"-24" long model. I have no idea what scale that would be yet.
Mass Effect SR2 Normandy - building the fuselage ideas?
Moderators: Joseph C. Brown, Moderators
- Sluis Van Shipyards
- Posts: 3072
- Joined: Fri Jul 12, 2002 1:23 pm
- Location: Dayton, OH
- Mr. Badwrench
- Posts: 9587
- Joined: Fri Jul 12, 2002 6:31 pm
- Location: Wheatridge, Co.
- Sluis Van Shipyards
- Posts: 3072
- Joined: Fri Jul 12, 2002 1:23 pm
- Location: Dayton, OH
Thanks! That is a big help as far as seeing how someone else went about building it.naoto wrote:Happened to stumble across this: http://gamingunity.com/news.php?id=212
- MillenniumFalsehood
- Posts: 17038
- Joined: Tue Nov 16, 2004 5:23 pm
- Location: Wichita, KS, USA
- Contact:
There's a 24" paper model that has bulkheads and skins that I'm working on. I could email it to you if you'd like, as it has not only a complete skeleton, but a reasonably well-fitting skin that has layers with thickness callouts in millimeters.
If a redhead works at a bakery, does that make him a gingerbread man?
Ponies defeat a Star Trek villain? Give them a Star Wars award ceremony!
Ponies defeat a Star Trek villain? Give them a Star Wars award ceremony!
- Sluis Van Shipyards
- Posts: 3072
- Joined: Fri Jul 12, 2002 1:23 pm
- Location: Dayton, OH